I donāt think itād lead to a high quality game. We have a very long history of lynching the more active players already. Lynching players just because theyāre not playing in that sort of environment would amount to more of a crapshoot when innos think they have the pass
Glad I was lynched early in the games I was unfortunately afked in, even if there couldāve been an indefinite EOD. Atleast players had a much higher chance of having an enjoyable game compared to one where I was gone for the majority of the game and it was accepted
Jailkeep: Each night you may target another player to jailkeep them. If successful, they will be prevented from performing any active abilities, and will protect them from kils. This will not prevent a Mafia Paranoid Gun Owner from arming themselves.
So VT (visitor) is prevented from visiting and protected from kills.
Is VT notified they were jailed or does VT know if their visit did/did not go through?
If VT action is randomized, is he notified of whom he visited?
2 - For scum, what do you mean it doesn't prevent their night action? So Jailor would die if he targets armed mafia? Would other players die if they also target armed mafia who was jailed, since they aren't prevented from arming?
Visitor generally doesnāt get feedback when they visit, it just pms another person saying Iām a visitor
And to answer your last question, I didnāt write the game but I do think the interpretation is that whoever targets the pgo mafia will die. That would include say, someone who randomized their visit and happened to visit the mafia player when they activated their one shot, as well as the jailer if they also targeted.
We can talk later about if it should only kill the jailer. Iāll run it next time if we can get another