CulturedUrbanite VideoGame Selects.

I played the Slice and Dice demo, which I thought was good. But as far as I can tell, you just walk down some linear path? which you don't have control over.

Why doesn't the dev just reuse the dice mechanic and have you roll for a layout to progress through? Place encounters, pathways, etc. on each side of a dice and reuse the rerolling stuff. It's much better thematically and ties the entire thing together. It's the same type of idea for bejeweling as the dungeon exploration mechanic.