CulturedUrbanite VideoGame Selects.

same

i mean that sort of makes sense. particularly in europe before germany you can see all the tiny states that comprise it today surviving because of a multitude of social pressures and foreign interest not just their power projection

the development of "rules and codes" has to do entirely with the likelihood of being able to eliminate another state entirely nosediving. There's no reason to not defect and slaughter every single otherwise.

for using jones' ranting as a vehicle to flex your history knowledge?

idk moderate levels of dumbass

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it's basically the same argument but the core importance is that the game continually iterates to an unknown length. that's the core reason why it develops.

thanks

wtf are you talking about

read the book

read the entire book

Is that the book you're book clubbing this week?

Consider a game with known length: You maximize the prisoners dilemma by complying, then defecting on the last iteration. This is a known solution. By induction, you defect a turn earlier, a turn earlier, until you reach a game where you only defect.

you're on some ■■■■■■■■ shit now

It's game theory in the games thread. What did you expect?

the existence of the state that has unknown lifetime is the reason "rules and codes" develop.

I should read the sequel.

also the concept that we are less capable of obliterating states now than before is silly. even in roman gaulic extermination camps or the carrot approach where they were treated as allies discontent and rebellion still fermented. even when the barbarians came and sacked rome latin and christian culture survived. even when the christians persecuted the pagans they inducted some of their traditions into christian dogma. if you mean literally the exact persons in power ousting each other then sure no one cares about Chief Trucknuts of the Peepoo clan. nowadays we have the power to glass huge swathes of land, even render it uninhabitable for centuries

gonna check it up at moderate dumbassness today. we can continue being dumbasses together another time

Yes.

game theory can be applied to statecraft in a lot of ways im sure but as soon as you introduce war it kind of gets thrown out. you can't always choose when a war starts and you never have total control over when it ends

I don't have any money to tip you with. Maybe there's some other way I can pay you for the delivery of this pizza?

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