It's so frustrating when you need some color match that isn't on the board or coming down the pipeline. Maybe if I could see what pieces are going to fall down, I could plan around it and it wouldn't feel so RNGish
Jokes aside, it is hard for me to gauge the difficulty of the game when I almost always win when I play it.
I don't want to make it too easy.
For example, a playtester recently complained about dying on the Turtle encounter very early in the game, but I can do 25 turtles in a row - I don't even get close to losing a single time.
This is why feedback from the NAMafiA community is so valuable.
Thanks, it probably does. Good work and thanks for the mobile version.
Only other piece of feedback that comes to mind is that there should be a little tutorialization for the first of a kind of a mob you come across on the first floor. I didn't really know what the hearts meant for a second. Just thought I was mindlessly score grinding.
The game seemed easier this time despite not using any special abilities. I played once and died to overlord demon called The Blacksmith in the Kobold Caves.