CulturedUrbanite VideoGame Selects.

if you're making posts about the largest game marketplace on the internet, a trillion dollar company, that requires an accredation process for being listed, is no different than newgrounds, there's no reason to talk to you.

Why do you think newgrounds games had Ads on the side? Creators have made money on flash games for the last 20 years.

This is irrelevant though.

unfortunate it wasn't in time for next fest this year

Another "disagreement = troll" over-pedantic argument.
If you are measuring the average quality of the marketplace as a whole, I guarantee you that my game has raised and not lowered it.
You can boast your standards all you like, but please be realistic here.

i am sure if you had any sense of professionalism your game would be better. it's your loss.

Literally call myself an amateur hobbyist developer - I am as much of a game dev professional as you are a rocket scientist dude.
It's a first project experiment, I barely knew how to write in the language when I started.
How much better do you seriously think you could've done? What would a "professionalist" do?

you aren't a hobbyist amateur if you're putting your games up for sale online!!!!

this should be rather obvious: when you put your products out for sale on the shelf for the global marketplace -- I'm just a hobbyist amateur developer dude...

Serious question here; why would you actually think that? I don't see why having a game up for 2 dollars makes me anything more than a solo/indie/amateur/whatever.
I tried my best and put it up to see what would happen. Simple as that.

if I go to the store and buy a $2 box of cereal do I expect the producer to be a "hobbyist amateur who is jus tdoing this for fun".

the entire crux of my argument is that you are presenting yourself as a professional in a professional sphere - when you outright are saying you aren't privately - it's information assymetry that destroys the entire market.

there's already a market for what you're doing! pay what you want on itch.io!

This isn't a commodity market in the sense that cereal or a Vehicle is.

I don't present myself as a professional, it's an "indie game" - consumers know what they're in for, even on steam.
If anyone asked me about it, I would very honestly say that It's just a first game solo project.
Do you really think customers are so non-discerning that they wouldn't be able to tell a game's quality from a video, screenshots, descriptions, and if it comes down to it, a refund-period?

People who pay for what you and I call "trash games" on Steam aren't getting Swindled or Scammed, they are just people who like that trash.

The reason I put the game on Steam is because I just wanted to see if it had that appeal - it's something I worked on and off for the last however many months and I am curious to see how it would perform.

There are countless games on Steam with 0 sales forever, and those games are also on 0 views forever.
They are not "on the store shelves" - they never were, it's an algorithmic grocery store, not a farmer's market.

Again:

In economics, Gresham's law is a monetary principle stating that "bad money drives out good". For example, if there are two forms of commodity money in circulation, which are accepted by law as having similar face value, the more valuable commodity will gradually disappear from circulation.[1][2]

In addition, the game isn't even for sale yet - if you took a second to look you would know that.
It's literally a demo on itch io.

the individualistic, "liberal" - I can just put my shit on the storefront, the customer is a rational actor that can discern the garbage from the gems!

I do not go to a grocery store with human feces everywhere in the store.

your behavior fundamentally drives quality actors out of the sphere.

Bad games on Steam are not "in circulation", they are algorithmically killed forever.
The computer cleans the human feces within hours, and only shows it to people who specifically choose to eat feces.

"ill just let the janny clean up my bad behavior"