Atleast mention you played bloodborne on the PlayStation and it was sick
I have like brain rot and can't get myself to play single player games... unless i can binge them and be done with it. Not indie but tempted to play new dying light which is out today?
For example last truly single player game i remember definitely beating was psychonauts 2
Honestly my aversion to single player feels more like a symptom of dopamine addiction than anything. Theyāre good and therapeutic to play but unless I feel pushed and compelled to keep pushing, it feels like the natural inclination is to play a competitive multiplayer game where I will experience a few highs in a short period of Iām lucky
Kinda trying to get back into them like Iām trying to get back into reading and other lower dopamine patience training crap
I played and loved Sekiro and got all the achievements/bosses etc. Whatever completionist shit there was
Just certain fromsouls games are really not my cup of tea due to the way enemies stutter around your screen, nothing is balanced or fluid, and the vibe is all grimdark
I never really played the dark souls games/bloodborne
I troll Iāll always respect ya for Taking the Sekiro pill so Well. To be fair though Elden ring criticisms aside the game is pretty awesome. Itās just nice to play a less linear version of those games
At some point these multiplayer dopamine slop games start to feel like mental equivalent of junk food/drinking a bunch of soda or something. You notice your body & mind don't feel good
I recommend you to read books and walk outside and have a social life and dance (dancing probably has some bad dopamine effects too tbh. talked about this with my sugar baby/prostitute dancer friend)
And work on interesting projects
Oddly one of the things that is really successful at getting me un-hooked from the dopamine addiction ranked ladder grind games is just going no-life on working on something interesting and delivering it
It scratches the same itch and has tangible real-world rewards
The general appeal of dark souls games like those older ones in particular is that they feel like a Zelda game for adults. The more linear games do kinda be like dungeon after dungeon, except that there is less emphasis on puzzles and more on timed inputs and avoiding punishment. And itās obviously harder.
But Elden ring had a particular appeal to me that those Zelda games did, in a way the other DS games didnāt do besides ds1 kinda. I could just fuck around for hours running around seeing what I could find and mapping things out. The world felt pretty vibrant and rewarding.
Zelda is the Zelda game for adults
Not even close unfortunately. Especially with the new games which has kinda bastardized the whole Formula
I actually never had/played zelda games as a kid
But I got the two for the switch and enjoyed
Actually I played the first on a computer emulator which was pretty sick
But never beat or finished either of them
I actually have no idea what is going on with the 2nd game, I feel like I must have bought it, played a good chunk at some point, and then completely forgot that I even had it or was playing it
But I think they are great and well-made games. And not at all grimdark
The closest we came was Twiligut princess, OoT design wise, and like Windwaker layout wise. Majoras mask as well but again they havenāt been making good use of that formula in a while imo
Normal takeaway for recent Zelda enjoyers, also common for nintenadults. But in general, those two games are very different from most Zelda games. And it just makes sense. Literally hired a new guy to make those games who is very into like crafting/item spam slop
Like the first game was particularly a bad departure because it had 4 shitty dungeons, which is terrible even for modern Zelda standards. Dungeons are what made those games great
I agree with that part, the crafting spam was pretty annoying in those games
In general I'm just tired of games where you pick something up from the ground and go into a menu and craft 5 wigwats into a zimberfloot
Itās cool to build stuff donāt get me wrong. Itās just a new mechanic that I donāt really see as like complementary to the Zelda formula. They shoulda just made a new game focused on that

