Law & Border Day 3

This has to be the most solo game of my life.

I honestly don't remember. I think I just wanted it to stand out with so many fluff posts at the time.

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Didn't understand what you mean btw

You guys both have big in your name it's confusing.

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If I cop the mafia I just instantly die n1. Nobody gets any info, I am just dead.

But the the person you said you will visit is suspect. Take one for the team.

No that's only if they armed

Which they did not n1

Yeah but they can just nightkill someone to frame them and obfuscate what happens I would have done it n2 for sure but N1 is risky because the other towns can also die a lot from getting unlucky visits

Oh that's dumb, it should be always active until it pops, and kill everyone that visits, then disarms

The fact they have to arm makes this a little too town sided

I cant believe in the postgame we are still discussing what to do d1 and people don't get it

You declare your "visit" like any other town day 1, if you die to PGO we know who it was that killed you - but better yet when it is time to claim in lylo you can clear towns

Also cop can safely claim at any point in the game and be jailkept for the rest of the game

Compulsive visits can target him and not die to PGO

Jailor has to be on him every night & there will be no more cop checks (because he is RBed)

It's basically a normal game with 1 innocent child role

I think this setup has a lot of complexity

A lot of game hosts prevent consecutive roleblocks and jailkeeps

My role was probably the weakest esp. because it still dies to PGO if armed (I don't prevent PGO from arming and if they do arm and I'm on them I die)

So it's super complex to use the jailor role, it can protect but also rb town, so cancels out claimed cop

It can prevent NK if targeting maf but still dies to their hidden ability

There is a lot of optionality & a lot of complexity. Idk that it's town sided

I do like the setup though it's got good mechanics that make the game naturally progress. A lot of mafia games require people to push the game forward themselves

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Also, the mafia can counter claim cop d1 as well, if they dont jail keep them then they open up to a night kill, if they 50/50 it then they can die to the PGO

Yea there is a ton of complexity

They can even target me n2 after the claim (assuming I'm the real cop) expecting a 50/50 that jailor might not be on me. Then they would end up flipping me as jailor which could've led to a game win

And they can no-kill at any point and then expect jailor to out and sus his night target

This setup would've been more fun if everyone played better.

I'm going to go way back and do a Kyle style post flaming the players.

Event_Horizon: VT. AFK'd the whole game. Anti-town.

ironstove: VT. Didn't even read the setup at all. Anti-town.

bazingaboy: Started well, then went AFK (as cop no less!) Anti-town.

Matticus: Posts made no sense. "Forgot" to visit. Anti-town.

KrazyKat: Messed up visits both nights. My bad. Anti-town.

BIGMATTHEW: Played well until he was called out. Then he crubled like a cookie.

Nyte: Played well. I wonder how the game would've changed if she lived.

LuckyArtist: Played well. Had me fooled for a long time.

big_ass: Abrasive and controlling, but in the end he solve the game. MVP.

It's a miracle that town won this game.

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Let's pick who should be awarded the Least Valuable Player award

bazinga boy for being a useless cop who didn't even submit night actions or bigmatthew for folding so easily to a bluff and not even trying to challenge it. Mafia is a confidence game.