No-nonsense Day 3 & Postgame (Official)

Finally getting around to reading the thread. From the start of Day 1:

  1. Hype correctly picks up on strat of identifying vt claims - from the start actually 4 of 6 vts immediately claim. Town should use this to create a pool of 5 people where 3 are mafia and scum could use it to immediately know the PRs. Of course, if anyone actually did anything with this info, scum would be forced to start claiming VT or sitting in PR pool from the start (which is good for town) and town would be forced to stop claiming VTs openly at the start of the game (or lose their PRs N1 - which I guess wasn't possible this game because town lynched their PR Day 1 before he could be N1d)
  1. Ironstove is an extremely good mafia player. He starts a lynch train out of the blue on LBJ, the town cop. I believe at this point he's read LBJ as PR or suspects him. Despite this, LBJ actually townreads Ironstove throughout the push.
  1. NMA (or Jones) picks up Day 1 that Nyte is mafia but gets ignored. He's also way too distracted by his personality pushes (Hype and Epok) and ends up having 0 impact (and justifiably being ignored) despite having the only right read of the game.
  1. Brendan plays well by starting the train on luckyartist when it comes time to vote at EOD (ironstove had backed off). Matty immediately jumps on. (I was curious how this train formed because it seemed pretty spontaneous - nobody really pushing, they all just stack votes and the cop dies.) People start bandwagoning but don't seem too committed.
  1. Here LBJ makes a big mistake. Town isn't actually that committed to this lynch - scum are. But he's an egocentric player and wants to get the duper's delight of dying d1 as town cop. Well done, you outsmarted everyone by not saying "I hardclaim cop" in this post. Day ends and LBJ dies.

This is my summary of day 1: Mafia played a clean and fairly active day - they simply outplayed everybody. Everyone is townreading them at this point.

This is a good example of what a cohesive mafia team can do when they are actually working with each other, playing off of each other - rather than trying to one-up each other in the ego battles we so often see. And same applies to town of course - in a team game you do better if you can work with your team instead of against them. Key Lesson from Day 1.

Tune in tomorrow for my analysis of Day 2.

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