hey @BIGMATTHEW will you join us for this one?
Would need to get three more. I think we can leave it open for a day but otherwise 9 is a good number.
3 more? Are there even 3 more people on the forum?
Over 30 people have played here over time.
Why so negative?
Looking at a 9 player setup
Maybe one of these?
- https://wiki.mafiascum.net/index.php?title=9p_Assassination
- https://wiki.mafiascum.net/index.php?title=Chosen_Mafia
- or I could make one up and give people guns or something.
Open to thoughts y'all are playin
9p Ass. is a little questionable because it's 3 mafia and we couldn't even handle 2
Chosen seems pretty interesting and I would also nominate the same setup we played last game because it's a dice roll so could end up being a lot of different setups
Kinda vibing with Chosen
Curious if anyone has anything they don't like about it
Give people guns
I have a gun setup idea
Gun Galaxy - 10 players, 2v8 (additional town to weight against town stupidity)
Unique mechanic: Every day either 1 to 2 guns are dropped to players randomly. All towns are otherwise VT. (We could even potentially drop 0 to 1 BP vests, more below)
Mafia mechanic: Mafia get 2 shots to force a gunroll in their favor? Or maybe just 1 Gun Forcer shot, 1 1shot BP or BP Forcer shot. They can have a night kill or this setup could even be dayless and mafia are given a like Anonymous Shot kill every so often. We could even let them have an arsonist kind of mechanic where they can use all these charges at once.
d/n0 preamble where say 2 guns distributed 1 BP distributed. mafia can force the immediate roll if they wanted for this. From there, The game runs indefinitely like the shitty Egyptian setups but you’re incentivized to not give mafia too long to get anonymous kills in (Lets say they get another every 40 hours or so in dayless, or same time as the guns or vests drop.)
We got 9 tho
i can get 1 more. 3 is a problem. also Gun setups appeal to people who havent signed more than most setups
I'll type my shower thought up in a few for guns.
Guns = game ends fast
Almost like gun games go fast, are fun and people might want to run them back more than other games! Alternatively, look at folks like LBJ and kkat who havent shut up about wanting guns since we ran one a few years ago since they had fun.
Learn the ways of the UX jedi. It’s about retention not event duration. Some of the best things in life are over before you know it, and always leave you wanting more.
Big Matthew is studying for his big upcoming Rectal exam. I’d love to have him but he’d rather be calculating the thickness of phallic objects than play with us right now.
@ilmemmerdelui how can I bribe you to sign a game that’ll be over instantly
Shower thought.
- 2 mafia Goons - debating giving a role
- 5 1-shot kill VTs
- Sherif (jailkeeper)
- Armorsmith - each night can hand out armor to prevent kill. Can't target self or the same person. You are notified that you have armor.
- all players have the 1shot ability to visit the church during the night. They are immune to night actions. They may also not use their night action that night. If a 1-shot vt targets a person in the church. Their gun is confiscated and given to the sherif. On further nights the sherif can choose to execute their target if they have a gun expires on use.
- vts resolve last and will eliminate each other. E.g if given armor the same night it would protect.