Spooky Mafia Day 2

lucky actually gaslit me into rethinking it though it almost worked until one of you chinese fire drileld onto kyle again

@SOPHIE who di ian protect? osiris? bazinga?

osiris

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we should re-roll this setup it's good mafia just got unlucky d1

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think they should get a n0 prime too

yeah that would be good

Yeah that might be best.
The town win rate here is too high.
An n0 prime would make it more tense.

I switched my vote because bazingaboy did lol

oh its over gg

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town win rate here being wise, some players here might say its because towns get away with being lazy and scum end up painting a target on themselves by trying. people want to outplay others but when it comes to the wire town players prefer to vote a louder player over a quieter one. which can create a pretty shitty playing environment i think

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Surrrree you did, definitely what a scum would say

Sad but true. Not sure we can fix that.
Another problem is that we know each other so well that it's hard to play as scum and not look scummy.

that's not true at all, i rescinded my vote because kyle had top posts just as iaafr did the last game cause it's usually towny, and only went back cause of EOD shenanigans

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didn't ian get nailed day 1 last game as afk scum

yeah only solution i can think of is talkin about minimum post requirements again but we can't really afford more signing deterrences

dunno if bazinga or matticus was mvp

i feel like that was pretty lucky and mightve happened because we tried to put several loud towns up and got a ton of pushback. i dont know if that engagement level is normal, i think this game had a lot less posts

lucky also went on an epic rant stream of posts to get us all to switch off of him

When I wanted to host my first game, I asked Rora about balance.
He told me that when choosing a game and you have to choose between balance and a fun game, choose fun.
It is just a game after all.

the game shouldn't be balanced unless it's a multiball setup. town should win 55%+ of the time. unless you were talking about win % for each player