I should've posted my role PM.
if town actually spent time scumhunting or confirming 'the plan' they could be gucc. it's such a bait the need to shoot when you can just probe. i mean if no one shoots it's bad but it's still only one kill per night max
also reading comprehension and understanding of midnight needs to level up
yeah this game seemed like a nightmare for Osiris, its too bad
i omitted in the op and private chat that scum had no factional nk but they still dumpstered
Dumpstered is a strong word. I think it was a pretty even game until the very end.
Town had a very good chance IMO if the lynch on Fireworks didn't go through (Turf War Cope Thread).
Unfortunate that Krazykat and Benny didn't get to play D2 at all.
fair. if i rerun this setup i might even upgrade the rb to a doctor because of your maths
No run the exact same setup again so we can try the plan again.
the og setups is always day chat everyone has a 1 shot rb and the team has a factional saboteur kill
I don't think a mafia Doctor would make a difference btw.
i mean in all 4 games i've run of it probably not
If Scum had a Doc instead of RB i think it's actually worse for them.
seems fairer tying mafia abilities to persons though. encourages scumhuting instead of punching numbers
huh
You know that the person protected is mafia, unless they protect town in which case it's the same result for town except with less people to consider as potential scum. You only consider the 1 player instead of the whole pair.
This doesn't matter anyway. Turf war currently is a perfect setup and requires no modifications.
yea if town works soviet unison
Town players are pretty good here, I wouldn't expect less of them.
i really like the current 12p setup to turf war as scum have a acceptable-terrible losses in their pool
unfortunate game and unfortunate rolls