None of these cards were in the classic set
Dr Boom is power creep
None of these cards were in the classic set
Dr Boom is power creep
Deep diving into the shuffling algorithm.
Blizzard's biggest mistake was releasing "Classic Hearthstone" just being the Classic Set.
I'm about to be 2-1 against erj
Have you even played a single game of this?
I have not.
I'm busy. I've sent it to people.
poser
403 pushing to this repository
Meaning you didn't do the settings properly if you wanted to make it public to contribute
Are you stupid?
Grow up.
Tell me what I missed
I did not run anything locally and did not learn a single thing about C#, Unity, whatever other nonsense
If this gets added I will add other cards
Nobody asked you to learn anything it's just menial busywork.
You are using the wrong Draw function, one that doesn't exist in fact. This code wouldn't even compile, I hope it's not AI generated.
The proper code would look like this:
// When activating multiple sequences within the same spell,
// this flag is used to prevent the death phase from resolving
// until all sequences, phases, and resulting triggers are over.
match.midPhase = true;
Draw(spell,2);
Draw(spell,2, enemyDraw: true);
match.midPhase = false;
In addition, the card art does not follow convention as it includes transparent pixels and the shading isn't in the correct angle and position
Otherwise the rest is fine
I'm not going to do your testing for you - if you can't bother running the game to see if it works, then don't waste my time with your slop pull requests.
In addition, all graphics must use this color palette: AAP-64 Palette
That one is on me since it's not really included or stated anywhere in the repo.
The midPhase flag is clunky I admit, if I were to ever touch the project again I would make it set on its own in one way or another.
In other words: You sneed, I feed.
Pushed the fixed card logic
I was trying to follow the convention I saw on Azure Drake but see where I got mixed up between the two Draw functions
For the sprites I am just messing around, I figure you would prefer to do the drawings yourself anyway. I can see conventions are very important here
FYI azure drake sprite is named "azure drage" - no idea how all of that is working but it seems to be working fine