As I mentioned - I am not doing any local setup
Code is written "raw" - no code editors or code sniffs or whatever the kids these days have been doing
I also won't be downloading microsoft's packages that are needed for the linting/syntax checking
As I mentioned - I am not doing any local setup
Code is written "raw" - no code editors or code sniffs or whatever the kids these days have been doing
I also won't be downloading microsoft's packages that are needed for the linting/syntax checking
Did notice old draw function is used in a few places
Saw it just now on Ancient of Lore
No, that's the new one. The old one is gone for good - don't worry about it.
Then you better take out your magnifying glass and not make any mistakes.
If we were doing this in a proper devops fashion I would be pushing all of this as I commit it and it would immediately deploy to your server (running in the "Digital Ocean" ??) where I would look for any errors that would indicate a syntax issue
You will never be an engineer.
I'm adding a bunch of druid spells now but will leave animations, sprites, and linting to you
When you're unemployed you ARE the code sniffer
You're like a manual ChatGPT
I trust that you can figure out the animation code yourself. It's very simple.
I figure there's an artistic decision to be made there
I leave that stuff to Epoch.
No if you haven't noticed they're all the same ball projectile.
Add me to the github repo too, I'll add a rope timer.
Moron.
Keep in mind that AI code is not allowed in my game. You have to show your work.
What do you mean AI work isn't allowed? Yea I will make a PR and you can see the code but is the no ai thing just some ethical I hate AI and the best code is man made kinda thing?
Are you coding it raw, I thought you were using unity to build the game code anyway? Using unity is a tool just like using ai is a tool so I am trying to discern what the difference is in your eyes having a ai write you a class versus the unity engine coding up the sprite animation and transitions etc...
If you're getting listed as a collaborator then you better have a fundamental understanding of the project and it's inner machinations.
To contribute you have to do your coding by hand (in notepad++)