The forum game is called ruin every thread by repeatedly rolling 1000+ dice in it
One, two, three, four, five, six, seven
It was suicide.
No, steveieā¦ It wasnāt
An infinite number series matrixes and inverse relationships etc
You seem to be using words you donāt understand
Itās just a tan() thing. Angles and what happens. Itās the cause of a lot of bugs. Modern processors are architectured to calculate tan() in 3d space. Right?
Itās why sometimes hit you an angle and the warthog goes launching. Itās a tan() calculation gone haywire.
Super bouncing? Same thing
Essentially itās a poorly handled case where a function is fed input it really shouldnāt have been handled. Fucks up the force and momentum and especially the acceleration. Normally things are fine, but somehow the input to the function is whacky and the function is like whoaaaa what the fuck and then maybe she to some other bugs itās output is even worse
3d movement and matrices in a nutshell
Thatās not why super bounces worked
Also, not true
thanks for making this thread great
Yes it is. Desync between the physics engine fed collision detection malformed input (the tan()) function, which led to bad force output which accelerated your character into the sky. Ä°tās obvious.
Nope. Look it up
I tried I want the breakdown would you link it for me my interest is genuinely peaked
I want to scratch this itch Iāll PayPal you 3 dollars
Heās not going to do it is he