Amount of tries to reach 2 1d20 20 rolls

The forum game is called ruin every thread by repeatedly rolling 1000+ dice in it

One, two, three, four, five, six, seven

It was suicide.
No, steveieā€¦ It wasnā€™t

An infinite number series matrixes and inverse relationships etc

You seem to be using words you donā€™t understand

Itā€™s just a tan() thing. Angles and what happens. Itā€™s the cause of a lot of bugs. Modern processors are architectured to calculate tan() in 3d space. Right?

Itā€™s why sometimes hit you an angle and the warthog goes launching. Itā€™s a tan() calculation gone haywire.

Super bouncing? Same thing

 

Essentially itā€™s a poorly handled case where a function is fed input it really shouldnā€™t have been handled. Fucks up the force and momentum and especially the acceleration. Normally things are fine, but somehow the input to the function is whacky and the function is like whoaaaa what the fuck and then maybe she to some other bugs itā€™s output is even worse

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3d movement and matrices in a nutshell

Thatā€™s not why super bounces worked

Also, not true

thanks for making this thread great

Yes it is. Desync between the physics engine fed collision detection malformed input (the tan()) function, which led to bad force output which accelerated your character into the sky. Ä°tā€™s obvious.

Nope. Look it up

I tried I want the breakdown would you link it for me my interest is genuinely peaked

I want to scratch this itch Iā€™ll PayPal you 3 dollars

Heā€™s not going to do it is he