Amount of tries to reach 2 1d20 20 rolls

Don’t have the source, but you were very close. It just has nothing to do with malforming input to a tangent function and more about case handling. Basically, the lines you could bounce on we’re gaps in the geometry that weren’t coded as pitfalls that could kill you. Since you couldn’t fall through them and die, but you couldn’t be in them, the engine just launched you upwards

If it was malformed input to a tan function, you could’ve done it on any plane that met at the same angles. Instead, it only worked on planes that met and the intersection wasn’t actually in bounds

Thank you :heart_eyes:

How did elevators in call of duty work :heart_eyes:

how did scout ctap hitbox manipulation in tf2 work

why can’t I didide by zero?

Don’t know didn’t play

Because in a field, you must have multiplicative inverses for every number except for the additive identity. It’s just a definitional thing

Can you prove that we cannot divide by zero

Because 0^-1 does not exist in the complex numbers

What’s a complex number

@discobot roll 20d20

:game_die: 5, 19, 18, 4, 15, 4, 15, 8, 3, 15, 14, 15, 19, 8, 1, 1, 4, 6, 9, 6

smh

Numbers don’t even fucking exist they are some dumb abstraction that happens to work together

Ofc Dan is the only winner in the thread… He’s even rigged discobot to favor himself…

 

Talking about shit you don’t understand again

What does one mean, exactly. You’re forgetting about the fourth dimension properties such as time-location. I’ve talked about this before. The math we are doing now is so infantile

So infantile that it’s not even worth learning