Have you ever even played a game other than PoE?
Yes. Modern warfare 2. Halo 3. Halo 2. Diablo 3. And penguin jump multiplication game
I also have 4 level 70s in burning crusade classic
Wanna play 2s? I play Feral Druid at 2100-2300 rating. I don't have a subscription though, I can't afford it.
I will play 2s with you in wrath. Are you on pagle us alliance?
No, Benediction Alliance. and I will never play Wrath.
//hell function - do not change
public void GenerateRooms(int x)
Think of the function parameters as defining the data dependencies coming in and the function outputs as the data dependencies coming out. If this is something akin to:
public Room GenerateRoom(int sz, int num, ...)
I can reason that there's some class/type/object "Room" and this function is less dependent on the state of the object it's being called from. In order to reason about the previous function (which it works by changing/reading object state) I have to read the actual code rather than reading the function signature.
State/Side effects are hard to reason about (evil): avoid if possible. I haven't done object-oriented stuff since college, but I would think that splitting functions into those that manipulate state and those that don't would be useful.
Someone should play this game to see if it's any good.
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program in ocaml for a few days (avoid the object oriented parts) to get a better feel for passing state around, first-class functions, etc.
will force you to put more thought into how you slice things up into functions and abstract things.
tackling a problem that would require multiple different recursive functions would probably help.
You should work with Nma on something
They got some fun forms of ML to play with on unity from what I've heard!
In monkey web dev spa programming where state is unavoidable there's solutions like redux that basically act as a central point for reading, writing and manip state. It generally does a decent job of making state fun more reliable.
Side effects are evil
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I have been wanting to waste time with The Koka Programming Language
OCaml 5.0 (if it would release) is supposed to handle multicore/concurrency with effect handlers so I figured I would just learn that.
the market has come to the conclusion that I don't have the skills (both personal and technical) to economically benefit a business under the auspices of professional programming; I have doubts that working with anyone on a "project" would result in anything.
The market is filled with idiots anyways. And I bet unity plugin development pays well and has many directions you could take it
Jones and Jewels: Official Demo
Game Design by: @The_Mafia_Mobster_and_the_Vanilla_Town , @31.214.227.13-10350
Programming: @The_Mafia_Mobster_and_the_Vanilla_Town
Art: @The_Mafia_Mobster_and_the_Vanilla_Town
Voice Acting: @The_Mafia_Mobster_and_the_Vanilla_Town
Publishing: NAMafiA Corporation
How to play:
Move in dungeon with WASD/Arrow keys. Swap Jewels during combat using The Mouse.
The Demo contains 4 levels. Special prize for the first player to reach the end.
That's all you need to know - everything else is explained in game. Good luck.
Play now: https://jilsen.itch.io/jones-and-jewels