CulturedUrbanite VideoGame Selects.

Have you ever even played a game other than PoE?

Yes. Modern warfare 2. Halo 3. Halo 2. Diablo 3. And penguin jump multiplication game

1 Like

I also have 4 level 70s in burning crusade classic

Wanna play 2s? I play Feral Druid at 2100-2300 rating. I don't have a subscription though, I can't afford it.

I will play 2s with you in wrath. Are you on pagle us alliance?

1 Like

No, Benediction Alliance. and I will never play Wrath.

1 Like
//hell function - do not change
public void GenerateRooms(int x)

Think of the function parameters as defining the data dependencies coming in and the function outputs as the data dependencies coming out. If this is something akin to:

public Room GenerateRoom(int sz, int num, ...) 

I can reason that there's some class/type/object "Room" and this function is less dependent on the state of the object it's being called from. In order to reason about the previous function (which it works by changing/reading object state) I have to read the actual code rather than reading the function signature.

State/Side effects are hard to reason about (evil): avoid if possible. I haven't done object-oriented stuff since college, but I would think that splitting functions into those that manipulate state and those that don't would be useful.

3 Likes

Someone should play this game to see if it's any good.

2 Likes

Queer Games Bundle 2022 (Pay What You Can Edition)

Get the bundle
588 items for $10 · Regularly $1,529.18 · Save 99%!

1 Like

https://ffardo.itch.io/rock-paper-columns

program in ocaml for a few days (avoid the object oriented parts) to get a better feel for passing state around, first-class functions, etc.

will force you to put more thought into how you slice things up into functions and abstract things.

tackling a problem that would require multiple different recursive functions would probably help.

1 Like

You should work with Nma on something

They got some fun forms of ML to play with on unity from what I've heard!

In monkey web dev spa programming where state is unavoidable there's solutions like redux that basically act as a central point for reading, writing and manip state. It generally does a decent job of making state fun more reliable.

Side effects are evil

image

1 Like

The Queer Games Bundle is pro-community and anti-competition, and strives to work outside the restrictive bounds of the "games industry."

1 Like

I have been wanting to waste time with The Koka Programming Language

OCaml 5.0 (if it would release) is supposed to handle multicore/concurrency with effect handlers so I figured I would just learn that.

the market has come to the conclusion that I don't have the skills (both personal and technical) to economically benefit a business under the auspices of professional programming; I have doubts that working with anyone on a "project" would result in anything.

1 Like

The market is filled with idiots anyways. And I bet unity plugin development pays well and has many directions you could take it

Jones and Jewels: Official Demo
GameIcon
Game Design by: @The_Mafia_Mobster_and_the_Vanilla_Town , @31.214.227.13-10350
Programming: @The_Mafia_Mobster_and_the_Vanilla_Town
Art: @The_Mafia_Mobster_and_the_Vanilla_Town
Voice Acting: @The_Mafia_Mobster_and_the_Vanilla_Town
Publishing: NAMafiA Corporation

How to play:
Move in dungeon with WASD/Arrow keys. Swap Jewels during combat using The Mouse.
The Demo contains 4 levels. Special prize for the first player to reach the end.
That's all you need to know - everything else is explained in game. Good luck.

Play now: https://jilsen.itch.io/jones-and-jewels

4 Likes