CulturedUrbanite VideoGame Selects.

Matched 4 in a row Rejuv and did not heal

this game is good, but i think i would be more invested if i could see the lore of this game. i just don't really feel invested in red block -- what does he stand for?

bake lore into the items please.

This time he's not dying when I match his shields so it was probably related to my gear

You might be envenomed.

The Sentinel spawns with a random brand on his weapon.

Total development time so far: 11 days. (Solo - At least 1 day in total spent drawing art and recording sounds)
Will be setting up a repo and starting collaboration with the development team within the week. From there we will work hard on bringing you the next Demo.

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I'm blown away by this latest demo. Great work!

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Just wait until the real programmer (notjones) starts his work. He's going to implement raytraced graphics.

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Yeah, I was going to say, that's the only thing that's missing here: Raytraced graphics.

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You chide but the medium is extremely well suited for some sort of interesting light simulation: the "gems" themselves aren't complex objects, the board is already a grid/natural bounding volume.

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the core idea of the "raytracing bejeweled" was to utilize "accurate" light simulations as an actual mechanic, like hiding in shadows in thief.

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the dark mod owns

Fixed in the next update. (Won't be pushed to itch.io for a while)

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Rejuvenation fixed. (Was just completely unimplemented - Not sure how this made it past our QC department)

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Did you find the bug with my items in the video where the final boss was taking damage from any combination of gems? Seems like a pretty serious one - I was able to kill him twice without much trouble.

I don't think so. Development will return to radio silence for a while.

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Feelin blue?

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It's complicated.

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game is very cool but im not a big candy crush or puzzle type of guy. sometimes i play sudoku but that's it. the sounds are primo tho