Cool game, although it felt like it took an eternity for the game to end.
Why not? I'd also like to see the code. I know there are some insecure people that would make fun of it but my interest is purely curiosity.
It's proprietary, owned by Jilsen and Jones studios. (formerly known as Goy Club Gaming)
Alright, that makes sense -- just some pseudocode of the algorithm then. Can't patent an algorithm!
The old code has been permanently deleted.
It went something like this:
Player moves -> Wait for player's animation to finish -> Check for enemies -> Move enemies and wait for swap animations to finish -> Check the updated board for enemies.
The checks were ending up out of sync with the swaps, and when a monster died it sometimes ended up killing the player tile instead of the monster tile due to the data it had being wrong.
I think they call this a Data Hazard? Not sure.
Race condition
It's possible that it wasn't a race condition though. Sometimes you can have completely deterministic code that has so many states that it just looks nondeterministic. Would need to see how the animation code works. Like skeletal animations run asynchronously and events that depend on their completion can be nondeterministic. In this case you are just evaluating "flipbook" state or something.
Saw this picture much before you did. Youre not fhnny
I didn't thank you
Fun game.
No it's not.
@CulturedUrbanite
Platformer Toolkit is an interactive video essay, from the creator of Game Maker’s Toolkit
All your favorite things in one.
The more I think about it the more I agree with notjones that games peaked roughly around the turn of the century. Nothing really new has come out since then.
Classic wow
turok 2: seeds of evil
it's way more likely that I'm wrong. I'm one of the few people on this website capable (high IQ + extremely combative) to produce novel ideas; I only seem "right" because there is no other viewpoint/option.
Are you sure "Old games were better" is a novel idea lol
notjones POST?