*we're
Fall Guys is free in the Epic games store.
I will list my user name tomorrow if you want to play together.
What did you think of the story?
To be completely honest, and putting my low intellect on full display, the number one thing I look for in a game is atmosphere -- which I consider an aspect of story.
So that's not a game... I like simulations. We, I, mistakenly call these games.
'Atmosphere' it seems to me more akin to artistic theme than it is to story. Something has to root the world of bits to a form that can be parsed by humanity.
One can tack on a "story" on to a game but it should be seen as something like a collectible system, a music player, etc. I think a highscore system is more helpful to creating a "game" than the addition of a "story" or "narrative".
You could differentiate game vs simulation through something like, at each step there is an total ordering of action/the action has a measurable impact on the pursuit of some definable 'goal'. Within a simulation: there would be no ordering.
You're talking about atmosphere generally while I meant that I like games that push it as a major focus. At that point it becomes like audiovisual storytelling and often competes for time with the game-y aspects. Maybe it'd be more useful to break down a game/simulation in terms of how much the player is incentivized to play, perform, observe, etc.
Ah so things that have a "major focus" on "atmosphere".... why don't you go outside you fat ■■■.
I believe you might enjoy one of these.
He does it or atleast has talked with plenty of guys on it
There is no correct answer
Atmosphere is what sells these days atleast. And there's no reason a game can't focus on both and do it well
I don't think this is true. Unless you mean "Sells" on the level of Elden Ring then yeah I guess.
I mean long term, unless you have a great multiplayer or the single player is compelling enough to leave an imprint on people. and even then it's not like atmosphere is never considered. There is a lot of touches that do little to move the gameplay forward but create an atmosphere despite a lack of in-game story bloat from it. Like binding of Isaac
Another example. Murder house didn't really seem to innovate at all on mechanics, implementing old shitty ones like tank controls but still seemed like a pretty good game overall. If anything the less engaging areas of the game hurt it being 'good' more than the lack of new mechanics
Yeah, you could say that the word 'atmospheric' is too vague, but I like it for that reason. It's subjective, so people can agree about its importance without agreeing about the specifics. And it's something modern technology can add to games even if the game-y aspects were mostly solved by the year 2000. On the topic of subjectivity: Many people would say that FromSoft games are atmospheric, but I personally don't think so. I think the worlds are bland and I feel absolutely nothing when I see them. There is no chance I will ever play a Souls game and it has little to do with gameplay -- I reject them purely for being artistically bankrupt. On a related note, it's highly likely that most of the FromSoft devs are Touhou fans.