CulturedUrbanite VideoGame Selects.

Miyazaki: The roots of my fantasy ideas are in Sorcery, by Ian Livingstone and Steve Jackson, the adventure gamebooks.

While growing up as a kid, reading is what I truly loved. I enjoyed reading books that were beyond my understanding. I always explored and tried to aim higher and read advanced books. What typically happens is, although I could read them, sometimes, and this is because I was young, I couldn't read too deep into them. Sometimes I would understand only half of the story. Then, my imagination would help fill the other half, and that imaginary part would just blow up. I find this experience to be truly enjoyable, as well, where I fill the gaps of what I didn't understand in my reading, where my imagination took me eventually to be convinced that I understood what I was reading

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Too many posts on this forum

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His romanticization of western culture is atleast more refreshing atmosphere wise than the atmosphere in most actual large scale western games and their inspos. Atleast for me

Don't worry -- I'll handle it.

The problem is that the posts are in borjng threads

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Big fan of the English Second Language experience. I had to go through similar experiences myself.

isn't that the target atmosphere though? bland, muted, dismal gothic in greyscale

"I see them"

Atmosphere is obviously more within the confines of visual medium. When I say story, I specifically refer to something that validates the innate cognitive element within the human brain: whatever has evolved for the 7000~ or so so years Earth has existed. That which is told and retold through speech and more importantly, language.

Be the change you want to see in the Forum

jdance should make a twitter harassment thread documenting him finding people to get angry about

Compelling stories can be puzzles to solve which can activate that same reward mechanism for being solved as a game for being completed. Therefore, stories are games.


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They can be unpredictable on a micro level and so you can consider those their own puzzles. It's just a matter of being invested, like games

If you're putting what I assume as some amalgamation of ideas surrounding "world building", "theme", "atmosphere", "feel", whatever you want to call it and considering it an aspect of "story" you have just been completely contained by Big Narrative. You are a narrative coomer. You are failing at factoring.

Guys play Umineko

Big Narrative Shill.

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I think so, yes.

I have made this point before. Go back to the 1950s or so, present them a "game" with "story". Do they think it's a movie, or do they think it's a game?

It was impossible to marry or compose the two mediums together

tranny logic