CulturedUrbanite VideoGame Selects.

You see that's not accurate, because dropping new tiles is not actually the same as randoming the board from scratch, I think.

I don't think it's accurate but I don't think it really matters.

Depends on whether its 10% or 90% accurate, I have a feeling that neither of us actually know that.
Regardless, I feel like we might have a fully functioning bejeweled simulator ready for any experiments though lol.

Here's the real simulation.

N is the number of colors.

N Choose 1, N choose 1. TRUE IF SAME, ESLE REPEAT UP TO 4 times.

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I want to have a PHD in bejeweled analysis before I'm done with this project.

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maybe instead of "only using two tiles" you should just use one.

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I don't want set my apartment of fire, the computer would explode.

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i posted it first

I read the whole stackexchange page and theres no answer there.

The core gameplay loop is genuinely good

I was in ts when you said "When i play it it just feels like boring and shit"

I died in Gehenna 7 today on my sword merfolk it was so fucking sad cringe

I know I said that, but it was still in half-jest to get a laugh out of the people in the call. There are some encounters and mechanics I really enjoy.
Plus it doesn't feel any less rewarding having a "good run" than having a good run in Crawl or another roguelike.
The issue we're having is making it unique and complex, more interesting. Right now it is a bejeweled port of Crawl, which you might enjoy.

youre a complete fucking moron for trying to convince me on a "5x5 board with 2 tiles"

Borrow some elements from dark soul like some cool music for the boss fights

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Also it's gotta have babes

hurrr 3 unique tiles but the tiles have to do random amount sof damage