I can do the same with 3 tiles on a 8x8 board, or 4 on a 9x9.
The result can still be interpolated to one thing: the slotmachine rolling combos effect is more likely if you don't scale the tile count with the board size.
ill add a cool lets go brandon tile in this encoutner (3 tiles in a 7x7 board)
Just hire me for all artistic design jones. Sound , visual, im you 're guy
Let me get some of that lawn mowin cash
5x5 2 tile is nowhere near 10x10 4 tile
you are literally ■■■■■■■■
2 dollars an hour? I'll do it. Sign me up.
I mean we can just try it right now. I don't know why you're so convinced.
I said myself that I don't know the math behind it and neither do you.
the math behind it? they sell a bejewled game for ab illion dollars and its 7xd7 with 6 tiles
im actualy done
you are literally 1 off hte base case of CONTINUAL FALLING
Yeah, what do they do when its 10x10?
I showed you that case because you wanted to "interpolate from a 3x3 board", it's an extreme example of something that is nowhere near as bad as it really is, but it's a variable that makes a difference.
You literally said that it made no difference 3 posts before I posted that video.
the average number of neighbors per tile grows logarithmically
the chance for a match has somethign tod iwth 1/N
the swapping case is the exact same as teh randomized case aswell
if anything it's worse because you are eating the swaps that are there and leaving unusable space.
It's a shame you're going to have to put your dev career on halt when wratch comes out since we'll be playing so much alliance feral priest nmagane
I just ran a few 10x10 with 4 colors tests, it's not bad but there's still an amount of combo chains that would never happen on a smaller board.
This is basically what we both said anyway, bigger board should have more colors. NxN -> (N-1) colors is an easy relation.
The core problem lies 100 posts above: How do you design a game with N-1 Colors if your N is a 20x20 dungeon board