Curse of Strahd - Out of Character Discussion

You can use a bonus action to inspire someone. You have the bardic inspiration ability. You can only use it a certain amount of times.

Alright. Iā€™ll inspire Mukk.

Do I roll 1d6?

I think we should clobber it

Maybe somebody detect magic to see whatā€™s enchanting it

I can use detect magic. I only have piercing based weapons (Rapier, dagger).

I like to fight the hard bosses early before I'm too leveled or the challenge is gone :dispirited:

Luckily in this game my character is sufficiently challenged :lol:

Mist/fog is a plot device to keep people from walking in the wrong direction and poke stragglers along when they are lagging behind the rest of the party. Mist/Fog represents Will of the Host.

We should get our dwarf in. Heā€™s the only one who can wear heavy armor and if we defeat this thing itā€™s likely that we can wear it

Maybe he should try to wear it before it is defeated and see what it does :emberthinking:

Mukk got fucked by trying that

Looking forward to it

Anyways I already rolled so I guess Iā€™m going with my rapier attack anyways.

Wtf the armor is the monster?

Is Mukk straight up dead? On the site he has 14 armor, and the blewhe took dealt 14 damage?

No mukk can use the die whenever he makes an attack roll or svaing throw before I say the result.

To add 1d6 to the roll

If Mukk dies Iā€™m going to need a new volunteer to carry me through the mission

14 was the roll to hit I think. The damage was 5 points.

If Mukk dies weā€™re fucked. The rest of us is a good mixture of bards, wizards and invalids that canā€™t fight for shit.

Iā€™m sure SOMEONE has a healing spell

Iā€™ll inspire you next turn. Iā€™m not sure what it does but itā€™s probably something good

We prefer the term ā€œarm-and-leg unableā€