We can stall out the game by not hitting any mafia -- we just have to no lynch every night.
I don't think that works. 5 die = 2 town 2 mafia remaining. Mafia wins when they have majority - no mafia can be lynched (standard mafia rules)
Mafia has no majority, they can't NK.
2v2 is not a tie though? It's a loss
How is it a loss, there's no NK. It's 2v2 forever. There's no majority for a lynch and there's no possibility of a NK -- the 5 have been expended.
@Vanilla_Town should clarify that, but I think the setup would be flawed if it didn't end in mafias favor in that scenario
Yeah Vanilla Town should change the rules because you couldn't convince people to lynch outside of the list.
I'm not even playing to the "no-lynch" forced tie either, I'm saying we lynch you and potentially avoid it all-together.
In most games, when town no longer has majority it's an automatic loss, regardless of circumstance.
Think you are significantly more likely to be on lists than me
Hey When Your Were Cooking Up This Game With JCrispy Did You Define Majority As X = X?
JCrispy was not involved in the creation of this mafia game.
If we're playing by your strategy (disregarding likely D1 targets), I'm not even a good lynch.
Broken Ass Mafia Game LMAO
According to the Wikipedia page of Mafia (party game):
The game continues until a faction achieves its win-condition; for the village, this usually means eliminating the evil minority, while for the minority, this usually means reaching numerical parity with the village and eliminating any rival evil groups.
Good To See The Mafia Chat (sdadasdasdasd) Is Crying to NmAgnae rihgt now.
Alright -- so we're playing to Numerical Parity.
Here's a question: say it's a 2v2 and one player is a day shot vigilante -- does the game end then?
also on the question you asked me earlier, I would probably lynch in a 5v2 scenario.
letting the clock run down while (presumably) good players die 1 by 1 does not seem like a viable strategy, and we'd still have an extra life unless they hit exactly their d2 (which is no longer the case in d3 or d4)