Drugs

What drugs yall do

ABILITY SUGGESTION FOR
ABADDON
BRUTE KICK
Abaddon’s horse lifts his front pair of legs to kick
and push the targeted enemy hero along a straight
line/path in front of Abaddon. The pushed enemy
will travel at 400 speed until the push’ range’s
limit. The enemy takes damage once kicked and
every enemy hit by the pushed enemy will take a
smaller amount of damage.

Ability: Unit target
Affects: Enemy heroes
Damage type: Physical
Dispellable: No
Pierces spell immunity: No
Can be blocked by Linken’s Sphere
Kicked enemy damage: 110/145/180/215
Enemy damage if hit by the kicked enemy: 100
Radius to be hit by the kicked enemy: 250
Push range: 500/580/660/740
Cast range: 300
Cooldown: 20/17/14/11
Mana: 50/70/90/110
ABILITY (PASSIVE)
SUGGESTION FOR ALCHEMIST
LITTLE COURAGE
If Alchemist’s ogre dies, Alchemist jumps off the
ogre and on the closest enemy hero who is near
the dead ogre, within a certain radius, attacking
and continuously hit attacking the targeted enemy
until Alchemist is killed or dispelled.
Alchemist can be attacked only with hits. If there
are no enemy heroes near Alchemist once the ogre
dies, he doesn’t jump off the ogre.

Ability: Passive
Affects: Enemy heroes
Damage type: Physical
Dispellable: Yes
Pierces spell immunity: No
Cannot be blocked by Linken’s Sphere
Cannot be disjointed
Cannot be used by illusions
Can be disabled by Break
Damage every one second: 30/35/40/45
Hits to kill Alchemist: 1/2/3/4
Radius for Alchemist to jump: 300/350/400/450
ABILITY SUGGESTION FOR AXE AXE SHOCK
Axe powerfully hits the ground with his axe,
causing ground cracks to form towards every
enemy hero within a certain radius around Axe.
Once the cracks reach the enemies, they will be
damaged and stunned.

Ability: No target
Affects: Enemy heroes
Damage type: Magical
Dispellable: Yes
Pierces spell immunity: No
Can be disjointed
Cracks radius: 500/550/600/650
Cracks speed towards enemies: 200/250/300/350
Damage: 70/80/90/100
Stun duration: 1/1.5/2/2.5
Cooldown: 15
Mana: 55/70/85/100
ABILITY SUGGESTION FOR
BEASTMASTER
ANIMAL CALL
Beastmaster calls one random neutral creep from
every camp from the allied jungle to hunt
Neutral creeps bonus movement speed: 100
Cast range: 450
Cooldown: 50
Mana: 60/80/100/120
ABILITY SUGGESTION FOR
BREWMASTER
DRUNK WAR
Brewmaster empties a barrel with magical liquid
in a chosen area. Every enemy who steps in that
liquid will have the effect of Drunk War. This
effect makes so that every time the affected
enemies cast a spell, use an item or hit attack, that
spell, item or hit becomes “drunk”, meaning it
will randomly affect random allies of them who
are nearby the casters/attackers, within a certain
radius. Enemies affected by Drunk War can also
affect allies of them who aren’t necessarily
affected by the liquid. If no enemy heroes are
within the Drunk War effect radius, the spell, item
or hit will work regularly.

Ability: Point target
Affects: Enemy heroes
Dispellable: Strong dispels only
Pierces spell immunity: No
Liquid duration: 4/5/6/7
Liquid radius: 400/500/600/700
Drunk War effect duration: 3/3.5/4/4.5
Drunk War effect radius: 500
Cast range: 400
Cooldown: 60
Mana: 120/130/140/150
ABILITY (PASSIVE)
SUGGESTION FOR
BRISTLEBACK
BRISTLE IN, BRISTLE OUT
For every two hits Bristleback endures, he covers
the enemy who hit him in one bristle that
continuously damages them until it is pulled
out/destroyed.
The affected enemy and also other allied heroes of
them can hit attack the bristle.
Multiple bristles can stack on the same enemy,
therefore also stacking the damage over time.

Ability: Passive
Affects: Enemy heroes
Damage type: Physical
Dispellable: Strong dispels only
Pierces spell immunity: No
Can be used by illusions

If he had 90% win rate against weaker opponents and now 50% against evenly matched opponents, how does that show that there is a lot of RNG, or that RNG is bad in Artifact? This is exactly how win rates would look like in a game where RNG exists but is not the main factor for winning.

Dude is not just your average "good player", he is LC in try-hard mode. If the game allows skills to shine, dude would literally win the 1 million USD tournament (and he has been working hard on it for 1 year). Do you really think that he would be matched against similarly skilled opponents? lmao

If the game was not so RNG dependent, LC would maintain his 90% wr. Just imagine a grandmaster chess player against "good" chess players, do you expect a 50% wr? lmao

Lifecoach is a very good player, but not necessarily the best out there.

This is where you are mistaken. Other than that, you wrote a nice post which I agree with