Someone's insecure about their points
Keep it to full points.
If you vote correctly you will most likely win and collect points already.
I dont want to reward players who got carried and voted poorly.
Also need a creative way to reward scum, ideally a good scum would persuade town to vote town and make them lose points that way...etc.
Town:
Win: +1 point
Lynch scum: +2
Lynch town: -1
Vote scum but not lynch: +1
No vote: -1
Scum:
Win: +1
Be in first 2 votes in town lynch: +2 points
Lynch town: +1
Lynch scum partner: 0
Vote on town not lynched: 0
No vote: -1
Second one for mafia's too specific. It would affect how people play
Voting on town who isn't lynched can be a lot better than voting town who is lynched too
You probably just need something like is alive when town is lynched or is alive at end of game in a mafia win
The town voting on someone who isn't lynched stuff would affect play too
Maybe u guys can just record win/loss instead p:
Fazs concern was people collecting freelo without having to play good for it
I've figured out the best d1 play
You literally just lynch the player with the least posts unconditionally
Depends on if you're about to get value from n1 or not
In a pure vanilla setup you can lynch the least active player and get screwed by rng if your active/typically strong town players have scum, killed a good target and you have no info going into d2
It gives mafia incentives to be more active...
They dont have to be...
Maybe as mafia you just sit out and win and just reck your points as town
This system is to reward best mafia players.
Best town who lynches correctly
Best mafia who controls town and leads lynches on town
Also if you are shitty town and get lynched day 1 you wont get to get points in day 2 and on.
Or if you are shitty mafia and get lynched day 1...
Sometimes if you know your scumreads won't get lynched you're better off faking a scumread on town to survive the night
It is a bad system that will be used as ogi