Hahahahaha!
Does that matter? We have a game to solve/break!
Iām on TS with them but Iām not Goy Club
break me daddy
- the game
Quick change on one interaction. Should multiple players choose the āGladiatorā night-action, it will no longer result in a failure for any player. Instead, players will have the option to lynch between all the dueled players.
This is primarily why I suspect Wintermute (in addition to playstyle resembling first mafia game). Why would you say this and then continue to do the opposite and just accuse nma/benny all game?
Because he realized that itās impossible to āpuzzle out the gameā without it being too obvious that heās setting up a loss for town
My thinking that with this setup (or lack thereof) we should just come up with a plan and execute it, even if it fails. The only thing town can do is collaborate.
No - town has to do it individually
With all of the possible redirection, Iād be hesitant to go with that. But I suppose it can be used both ways. My fear is that if no one says what they are doing we have less ability to reason through what actually happened the following day.
We can make plans, but we canāt actually say, āI will do x, this person will do y.ā etc.
Scum can counter that easily.
Still thinking. Will post some ideas soon.
That is true, but my thinking is that we can overwhelm them - and itās possible it will still fail. But how is it more likely to succeed if we just do independent actions? Iām not saying everyone needs to follow along, but most should I think.
The overwhelm thing is something I am thinking about. 10 of us, 3 of them. We could have 5 or more people spam the same thing so they canāt counter all of us.
Itās 9 vs 3.
I think what scum will attempt to do is make it look like something happened that really didnāt - such as a scum dying and flipping town and then coming back the next day (magician - jung archetype also). They also have ways of preventing lynches. Seems like D2 is going to be difficult.
I do have a plan. I just find it hard to talk about with these goy clubs jumping down my throat.
1 person takes switch and disables switch. But we canāt say who that person is.
Rest of town takes a random assortment of active investigative roles. Active investigative roles are roles that produce an immediate and actionable result for town.
We canāt choose a specific investigative role because they can pick the specific counter.
We canāt say specifically which town is targetting which player (for example, everybody target the guy below you on the player list) because they can just roleblock the person they need to block.
All town enter in the morning and report 1) the role they chose and 2) their result and we sort out the actions that make sense and donāt make sense.
Should be obvious pretty quickly which players are lying and which are not. Just make sure you enter with your result right away in the morning and donāt fall for diversions/big arguments like the ones Nma has been conjuring up.
Basically their best chance at disrupting this is to either convince all of you not to do it (like theyāve been trying today) or to start a big argument tomorrow morning so a lot of people donāt claim and itās not as clear who did an action and who didnāt.
What does this mean
Too many flaws in this plan to list them all. Obvious tryhard attempt to seem town.
Donāt read or respond to any post that tries to convince you not to follow the plan
If anyone has serious concerns you can lay them out and propose solutions
āToo many flawsā without listing flaws or suggesting a productive solution isnāt a constructive post, itās a diversion attempt