So you can take as many nights as you want to douse as many players as you want but then when you ignite that’s it and you’ve used all your kills. So it’s a balance between too early/too late
Supposed to be somewhat less dangerous/more interesting than just serial killer (third party, 1 kill every night)
yeah pretty much everything went wrong for evils, so I think the balance is fine. Tracker is a weird choice since it pretty much proves someone as a PR. I don’t like that.
I think it’s just hard to make a good, balanced 3-faction game (or 4 faction - 2 scum and sk). They’re always going to be super swingy because factions could hit each other and the game’s immediately almost over, factions could hit all 3 on town and suddenly it’s mainly a scum v scum - its just very swingy.
I also think in a 2 scum faction game it should be theoretically impossible to read the scum as town if people actually played good
Usually my solution to something like this is to keep making the game more and more complicated until nobody has any idea who’s favored
Like: Every scum gets 1 shot bulletproof. Town has 5 bulletproof roles but they are random rolled to correspond to only 1 scum faction. If u get shot by the other scum faction you ascend and become the town medium.
IF 3 mafia factions HIT 3 distinct towns N1 - those towns become their own distinct 4th scum faction, which knows the other 3 factions, and is working in a teamspeak to ruin the game.
IF mafia hits Mafia: Mafia becomes bulletproof, gets charged up for an extra kill
IF Mafia hits 1 town 1 mafia: Town and mafia switch places - the town is now playing for the mafia faction. The mafia player is now town but has to pretend he does not know the mafia.
Old Kentucky blues would’ve been balanced with more than 1 vt. The three faction big game iaafr and I made was nearly balanced. I think you helped us make the setup in discord. It was goy club themed, iirc