Smoke Signals [SIGNUPS] [9/12]

Ok.

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I'm asking a question.

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There's no question mark in that post.

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Updated.

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Answer: The players are free to do as they please, and will face the consequences of win/lose/ban appropriately.

But what's the point of all the discussion of configurations and possibilities if after only 20 minutes of thinking in the signup thread it's clear there's only 1 possible path for the game to take?

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The players are free to choose the path they wish for and bear the results.

You are failing to consider the agency of player actions on day 1 and how these "paths" affect decision making of Town players.

Agency meaning "They might just choose 1 of 2 obvious configurations where they can't win?"

I think this entire setup was invented as a joke about players on this site not being able to work through basic mathematical (/algebraic) setups

You are clearly misunderstanding the setup. Town get to choose as much as mafia can, and the results of day 1 are up to the social gameplay aspect.

OK, let's find out.

@mafiabot sign

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A keen town team with a proficient ability of scum reading can guarantee a win for themselves through tribe arrangements and cooperation.
You only thought about this setup from a Mafia perspective, which is an easy pitfall to fall into.

We'll see. Hahahaha

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Not funny.

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@ian
@MafiaManiac666
@LuckyArtist
@insom
@bazingaboy
@31.214.227.13-10350

Need 4 more signs to start the game!

You know I legitimately do like this concept a lot. Even if it's not based off the original Signals at all.

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Thanks.

My favourite thing about this setup is the infiltration phase, where mafia must make a successful infiltration to have the mathematical odds to win.
If mafia get caught early they will have a very hard time.

the game is basically a single phase of resistance/mindnight