Turf War
Had to unfuck myself last weekend sorry about not starting yesterday. Stay hydrated kids. There will be lore after day 1 I promise, the best lore, the biggest lore, the deepest lore. Try to kill the bad guys this time.
Mechanics
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Normal elimination mechanics
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Everyone is paired into neighborhoods, including the mafia.
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Neighborhoods are organized using pm's, and it is possible to have a neighborhood consisting of two mafia neighbors, two town neighbors, or one of each.
Town/Neighborhoods
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Each neighborhood shares a night chat and vigilante ability that can be used each NIGHT.
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If one neighbor dies, that neighborhood loses the ability to shoot.
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Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.
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Neighbors must also agree on who performs the action, if a target is chosen/agreed upon.
Mafia Faction
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Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game.
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Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot.
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Each member of the mafia will be paired with a neighbor.
Role PMs
Vanilla Town
Town Neighbor PM
Hello!
You are a town neighbor, your neighbor is _____
You win when all threats to the town are eliminated
Mafia Neighbor
Mafia Neighbor PM
Hello!
You are a mafia neighbor, your neighbor is ______, your mafia teammate is ______
You win when all of town is dead or nothing can stop you from killing them.
Day 1 ends midnight est 5/26 or until a majority of 5 is reached
Alive Players
@bazingaboy
@iaafr
@yns
@electrowizard
@KrazyKat
@gwez
@Nyte
@ian
GLHF.