The death phase is resolved inside UpdateAuras, in Match.EventSequencer
Ending the Game
- Normally, Sequences wait to be fully resolved before checking for win/loss/draw. However, the Combat sequence additionally checks just before the Combat Phase would begin. This can cause what 'should be a draw' to be a loss instead, usually due to
Explosive Trap.
Key detail
Luckily Hunter is never getting added
That sounds correct.
Yes this case is already programmed in.
Anyway I'm just gonna push this code and hope for the best
Anything to fix I'll do it in the mornign
Review done.
So? Did it pass?
Read the review notes.
I don't think I have visibility of those.
Oh I had to find the submit review button - that's what Pending meant.
I see it now
I think Healing Touch is non-targeted always heals player
If you're not even going to look up what the cards do before you put them in, I'm not sure you're fit for this job.
We need Tree of Life and Poison Seeds
Forgot about these cards - very funny cards
I think this is the actual list I used to play
It was called Fatigue Druid - maybe the first true Fatigue deck.