Zoo Mirror Thread

Add this too while you're at it

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I won't be adding anything with the word "random" that wasn't in the classic set

Also - there is a theorycraft aspect of burn/tempo mage

One of the reasons warlock was a strong class in classic hs was that it had two very strong meta decks that were completely different in terms of tempo/how you needed to play against them

It makes it hard to mulligan against warlock because you don't know if you're playing zoo or handlock and you might need to hard mulligan for completely different cards depending on what you're facing

Just introducing burn mage into the game attempts (and mostly fails) to do the same for mage - as a freeze mage player, you want your opponent to not be 100% certain they are facing a freeze mage so they can't mulligan as easily against you - and if they do, they run the risk of being run over in a very funny 1 in 10 win for burn mage

The actually decent burn mage list has Yogg-Saron in it

Feel free to add that if you want to make it a real deck. I won a game with it in actual HS today when I was checking to see if Mana Wyrm's trigger was supposed to be OnPlaySpell or AfterPlaySpell (wiki is wrong btw - it is on play, not after)

You can clearly tell which one it is from the card text.
When a card says "Whenever", that means it happens On the event - otherwise it would explicitly say "After", like Knife Juggler

@big_ass
You copied this from Leeroy so it summons them for your opponent.

This is pathetic. You really should just have AI do it for you instead.

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Thanks for fixing it. Thanks for accepting my PR

Pretty soon I am going to get AI to write all my posts too

Just need dan to re-approve my API key

I don't know what Linting means but basic checking basic syntax errors that prevent compilation should be required if you're working with someone else's code.

I can see how you might think it would be but somehow it isn't here.

Think you set cone of cold to use its own animation but didn't actually create that animation

??????????? The build isn't live idiot.

Just watching to see how the animations work.

Usually on a serious project with multiple contributors (like this one) you wouldn't commit half-finished code

Here's hte attention you raorder.

We should add voice lines for the cards. Each voice line recorded by a different namafia poster. Everybody gets to contribute

@SOPHIE start practicing "Put this apple on your head!"

If I want to sandbox changes doi need to have unity installed?

Take a wild guess

I figured. My laptop is not suitable to have unity installed. It lsgs just loading VS code because it's a low power cpu with 8gb ram from 2017. I can still try to make cards but my intent was to try to add a turn timer. Do you know where i should look and get familiar with to try to add that code?

My only issue is that there's no way for me to test the turn timer is working and correctly forcing turns to end until it goes live I guess but you can be a tester then. Hilarious this is some punch card level work process we got going formulating.

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