You might have needed to put on the boots to dilute the gem pool.
I lost to the final 150/150 guy.
things I like
A) the staircase being swapped with the monsters of the dungeon. That's an interesting idea to me: if the dungeon is more of a swappable bejeweled board, the enemies moving the exit farther away from my character.
Yes, the dungeon board is meant to be a puzzle in some way - but the Enemy AI needs actual work and I'm not clever enough to use real algorithms, so I just have them walk Randomly.
I want the Walls to be swappable too, but I don't want to softlock players.
I switched places with a turtle. Fought and defeated him. On return to the game board, my player character does not appear nor does the turtle. I moved, and it moved one of the gray tiles. Then it started a turtle encounter again.
Encounter was at D1.
Thank you for the bug report. Did you use a scroll?
Nope. I can share my screen if you need
It's ok. It won't happen again.
It is currently ongoing. My player character is a gray tile
Within combat the bejeweled board needs to be bigger; perhaps it's a different size (scale the gems) for different enemies? I think there might be need for a "neutral" or "do-nothing" gem.
There's probably enough room to make the battle system interesting. I don't think there's enough to make navigating the dungeon that interesting. You've just got Peglin where you're playing bejeweled.
I encounter a hobgoblin and a turtle, which have two different attack gems. I kill the hobgoblin, his gems remain and still hurt me, even though he's dead?
The board is 6x6 when there's 4 or more different colors. How much bigger do you suggest?
I think you scale the board size dependent on the difficulty of the enemy; a board with 14x14 is easier to beat a 20 health enemy in than a 6x6.
Yes I have this written down and just released the game before implementing that feature. I knew someone would point it out sooner or later.
It is fashionable to release unfinished software these days.
For the record I think this guy (The Sentinel) falls under "Impossible" difficulty.
You think so? I'm not so sure.