CulturedUrbanite VideoGame Selects.

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I don't know the answer to that.

Well I've mowed lawns professionally for 2 months and I can basically write you up a contract for commercial maintenance and I presume you've done this for at least a decade and you can't offer me anything.

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The artist that drew this has over double my experience. It didn't take him long to draw these sprites though. And no, I don't know how much he is paid.

He's not a pixel artist though so a lot of these are just downscaled from higher resolution drawings.

Gems_1

download (2)

$25ish, didn't realize it had 3 frames

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It's linear but like most of this stuff it's name a number land. If anything the cost actually scales exponentially according to your pocket depth and gullibility

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Not bad. (Obama face)

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You can't attach a number to the sprites in Space Minotaur. They are beyond objectivity. They are priceless.

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New Build

Changes:
Removed battles, enemies now attack you directly on the dungeon screen.
Player now has limited reach to swap tiles.

How to play:
You are the white player tile.
Collect items and defeat enemies by matching their colors.
Reach the staircase to advance to the next level.

Controls:
Left Click/Drag to Swap Tiles.
WASD/Arrows to move player directly instead of manual swapping.

Right click to inspect tile.

Didn't get to do much work over the last 3 weeks, but thought this was a good point to publish at.
Is this game too easy? Too difficult? Too random?
Looking forward to hear from the play testers.

My high score is 600.

after a quick run through, this change completely killed the game. It was an interesting project, but I think Jones has had too much influence

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I agree. My favorite version of the game was the first version (in which I still hold the Speedrun World Record). I enjoyed the exploration aspect, the different environments, and the sense of traveling through a dungeon

In the effort to drive the game using interesting mechanics (dropping the staircase to the bottom row or whatever), you lost the sense of "place" - the sense of crawling a dungeon, exploring

Whether this is a bad thing I'm not really sure as I'm sure there are many other games that have dungeons to crawl (I wouldn't know as I don't play games) but not many that drop staircases down to exit the level. I will say it feels like an interesting and novel mechanic. It just may be for more advanced connoisseurs of video games and not casual dilettantes such as myself.

I attached cheat engine to your game and gave myself unlimited items

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The game no longer has the "dropping to bottom" objective.
The current system has you controlling a player tile again, with the ability to push and pull the tiles around you as well.
You progress by going into the staircase tile as in the original version.

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It's all just experiments - messing around. It's most likely that all ideas are just bad.

I don't think all ideas are bad. Keep up the good work

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New build up.

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