Wasn’t KZZ hit too or was that WHATSURDICKLIKEHOMIE
The hangover is real gonna post shortly.
You have an inspiration die 1d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Can I make two moves a turn? e.g Inspiring and attacking with my rapier in 1 turn?
attacking is an action. inspiring is a bonus action. so yes you can and i assumed you wanted to.
Hey uh. What if we run away?
What’re you, chicken?
No but 5 points of damage on some high rolls does not look good. I only have 8 hps and we would have to rest overnight to heal anything. I’m not sure we have sufficient healing…
I don’t think physical attacks will cut it here, but I could be wrong. Just trying to think of the issues. Like he pointed out that clearly no one has been up this way, maybe he doesn’t want us sidetracked either.
Wasn’t it you who said rora wouldnt throw something impossible at us? This thing probably doesn’t have that high of a max hp.
That’s just how it be sometimes, enemies aren’t meant to be trivial, and can be quite scary if they roll well. Maybe it would already be dead of our attacker rolled well himself!
What happens if we die? Do we respawn or are we permanently dead.
Just an FYI - level 1 is normally thought of as the hardest level/easiest to die. If we all focus on taking this guy down, I think we can persevere.
However, we can always retreat and set ourselves up in an area that would be advantageous for us.
I can beat him
When my turn comes I would like to move further away from the armor and the fire a shot at the suit of armor.
Attack Roll @discobot roll 1d20 +5
Edit: welp, I fail.
6
condolences
2
Whatever I don’t care. I’ll update shortly