Haven't had time to try it
i will play with you
havent yet
Someone give me an invite plz.
Post your friend code
ill ivnite you
it says ive already invited you. check your games. search your email for deadlock lol
Yea, I didn't even see it in my library. Interesting. IDK who invited me or if I got an invite automatically because I have over 10k hours on DotA 2? Icefrog must have noticed me by now.
Did you check your email? Check the spam folder too.
I invited you
This game might be too much for me.
I am getting worse at shooters as I get older.
I watched a couple gameplay videos of this, I have to say I think Valve has lost their touch
A lot of the design principles that make TF2 and Dota work right off the bat for a new player are just not present here
In particular I'm looking at the "glance value" of the characters
Do the characters have a well-defined game personality and are they instantly recognizable on your screen?
When you play tf2 (before the cosmetics derailed it) you look at the screen and your brain doesn't have to work that hard to know what it's looking at. OK, there's a player, he stands out from his background, he's on the red team, and he's big and fat with a machine gun. I understand what's going on
The characters are all distinct
Same in dota. When I look at the screen, I recognize the character. Of course the years of cosmetics have fucked this up but it's the core design principle and it works.
When I look at this game, I don't really know what's going on. There are various humanoid shapes, all mostly the same size, same outline, their colors don't stand out from their background. Valve loves to use this washed-out brown-and-grey color palette in their games. It works if it's just the environment but the character needs to be contrasty. In deadlock everything's the same tone and then they will sometimes put a team-colored outline around the character so that it has the contrast it needs. This is just horrible - my eyes dont want to look at this
Then there's problem 2 - in terms of gameplay design I don't see anything that stands out and looks super fun really. Nothing where it's like, very different from the other heroes, or like if you're really high-skill you can goof on people and stomp them. It looks like a lot of the outplay is macro - farm the creep, get the last-hit, clear the neutrals. Eventually you've got enough upgrades and you're now more spongey and do more damage than the other guys who all look exactly the same as you and all run around shooting each other. So you live and they die. Just kinda boring
The last issue is that this entire game concept is flawed and not fun. Something that was really miserable in Fortnite, for example, when I tried it: You spend 20 mins building up your character, finally find an enemy (the first you've seen, maybe you sniped someone 15 minutes ago but this is your first actual player-vs-player fight), he kills you and that's that. The core loop is: Spend a bunch of time on mindless buildup in order to get to the PVP part of the game, which is not sufficiently rewarding so the whole thing just stands out as incredibly unfulfilling and dull.
These issues are apparent when comparing to peers. In Dota, laning is a PVP experience. I won't explain this, it's obvious to all of us as dota players. What I saw in this game was hiding behind things so you dont make actual contact with your lane opponent, just staying in sight line to farm the creeps. The problem is that you can't lane pvp against your opponent in this game like you do in Dota because if you see your opponent, you're probably shooting him. Thus everyone hides behind cover to CS and it becomes a PVE game.
In Dota when you want to dunk on people you pick Queen and you don't hit any neutrals. In TF2 against idiots you can spy or even scout or soldier bomb them, maybe even run at them with pyro. It feels very rewarding. I was watching people who seemed to be bad at this game and I was like what will you even do, run at them and shoot each other with your smgs?
Overwatch has characters with extremely distinct abilities. Hamster ball - it's doing something completely different from everyone else and when you're doing it, you're playing your own version of the game. Mei wall - she's the only character with that ability and it is the ability that most clearly identifies her. When I was watching this game I swear I saw two different characters throw a mei wall.
I know this is all very stupid on its surface because i haven't even played the game. So of course I dont know shit about outplay and I dont recognize the characters and dont understand what's happening on screen. But truth is this matters because games spread by streamers and youtube videos these days. Are people watching deadlock? Does anyone enjoy watching it?
So, without ever playing. I am calling this one a flop. Another big failure for Valve
Biggest problem is that you dont see your lane opponent in lane so it's not a pvp but a pve game
The pvp is: Farm pve for long enough and then go walk over people because you're stronger. Not a core gameplay loop that is compelling to me
And the other big problem is that nothing actually looks fun. There's no crazy ass hamster ball that makes people say "I want to do that." I don't see any potential for funny moments that will go viral on TikTok.
Valve simply doesn't make good games - it's been an ongoing issue for a long time. They're sometimes handed something valuable, they slowly extract value and bleed it out over time. But their big swings recently have been big misses.
Watched a high mmr yamato gameplay (I assume this is the cool character that actually outskills/outplays)
Too much of the core gameplay is chip damage
Too much ■■■■■■ ricing and then run at them because I'm stronger
If yamato started as a genji knockoff he's basically genji without the spice. What if we made genji more boring
Valve really doesnt know how to make a fun game
can someone tell me if this game is fun?
i'm sorry WHAT?
the idea of farming/harassing my lane opponent simultaneously was the most appealing part...
Watching more of these because they keep getting recommended to me now
Every character has a generic chip damage gun as their main weapon and then they have a dash melee punch situation. Spend the majority of time doing this
I really feel abilities with cooldowns have no place in a FPS
Imagine if they put demoman from tf2 into this game. It would actually be fun
yamato is not an outskill character at all
you have a get out of jail free button and your main source of damage is just jumping at people and using your charge up power slash that can hit people around walls