you are all knights on a brave journey to venture into the unknown. you have overheard in the local village that far underneath the crypt lies a coffin full of gold. you don't trust each other yet, but you all stand ready at the door to the dungeon. what happens now? you decide. please use the dice to roll and good luck
a high roll. the dagger hits your stomach and you begin to bleed out. someone has the opportunity to save you but they probably won't as nobody in the group wants to pay any attention to some upset and overly aggressive loser.
i'm just the dungeon master, it's not my fault. if you want to move the group then roll and move somewhere. say west or east if you want a new portion of the map