Logic Mafia

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I like this premise a lot, but as is, the format is very imbalanced in town’s favour. Every town having access to every gate is ridiculously strong and inverter doesn’t effectively do anything - it’d be very obvious when his power was used if checked against every town’s results.

I think the best way to make it playable and interesting would be to randomly distribute the 6 gates amongst the entire player pool every night.

Maybe psuedorandomly - account for variance and swing the other side on D3 if one team is highrolling.