Games are for the artistic experience and entertainment value, it’s not meant to be anything that involves skill as it is all just pressing the button when your screen flashes red (positioning and game rhythm are the same thing).
I say it Again: Games run by psychologists aren’t games.
@a2pas Look at other games for examples; Dark souls - very popular “hard” game that takes a lot of “skill” is just pressing the dodge button when the enemy attacks - the gameplay is completely trivial and irrelevant to the experience itself and that’s what makes it a good game. I can give many more examples if you want.
Dota has no artistic experience involved other than discovering the heroes, and that makes it as much of a game as cookie clicker
Yes most games can but there’s much more to (most) games than their gameplay.
When a game’s only purpose is being a competitive “esport” (run by valve psychologists to make people play more) it loses everything about it that makes it a game
It's more than just pressing buttons at the right times. It's looking at the right spots on the screen and understanding the flow of the game. You are just reducing the game down to it's most simple actions and claiming it's a simple game based on that. You could do the same thing to any activity and make a simplicity claim.
Yes I can. You’re right, and it’s true. If you’re not experiencing something unique it’s not worth doing over and over and calling it a Computer Game. It’s cookie clicker.
Your satisfaction is coming from watching the numbers go up.
Do you consider anything that can be done perfectly by a computer a game? Maybe in mathematical terms “game” but in the usual meaning of the word it is not a game.