My walnut brain can't figure it out.

I'm sure it would still be fun but to me DotA is only fun when you take it seriously and play on a team. That's how it is meant to be played and the draft is like the best part of DotA imo. Pubs are just not the ideal way to play the game and that's always been the biggest weakness of the genre. Whereas in cs you can play a lot closer to the "ideal" way without as much effort and coordination

In SC2 you just played SC2, you could play as "correct" or incorrect as you wanted to. The lack of enjoyable casual alternatives to the "real thing" was a big factor in the games downfall eventually but at least it was your decision how the game experience went for you, that's what I appreciate about 1v1 games. You can take it as seriously or casually as you want to

In DotA if you play a pub it doesn't matter how seriously you take the game, what you say, your teammates will often just do whatever the fuck they feel like which often makes no sense in the context of the game. Regardless of mmr. And if you notice this it's hard not to have it stress you out and make it less fun

didn't blizzard try to force modders to paywall their content as well lmao

no the custom game scene was just an afterthought, the way to search for lobbies was super broken and shitty, it just auto assigned you a game you didn't get to browse and choose based on whatever custom you wanted to play

you could pick which map you wanted to play but not how full it was, etc.

and it's really a shame because there were some great sc2 custom games but the whole thing was just botched so badly. chat channels were a disaster. the custom game scene was just worse than broodwar in every single way except the graphics

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oof

to think we have dota and cs now because modders had free reign of content once they bought the game. hell even battle royales too

and it was frustrating because being able to hit find match and play an opponent was a HUGE upgrade over iccup and every single way to play the 1v1 part of broodwar. sc2's accessibility in that way is what made the 1v1 scene so great. if only they could have nailed them both and been a bit quicker on the uptake when it comes to the cosmetic side of things (which pretty much gives your game an automatic massive boost in popularity if even moderately well implemented)

i hope an RTS can become as popular as sc2 was back in the day. it was really so great

big aoe2 tourneys used to pull in 20k viewers on t90's channel until facebook bought him out. they still get a good amount of views just spread over different twitch channels

yeah I want to give AoE a real chance at some point and try to get good at the game, I'm just content playing casual games for now

the genre is pretty stagnant right now they just not a lot of people clamoring for rts games

yeah =(

at least chess has become way more popular

i recommend aoe heartily but it has a bit more of a learning curve than starcraft. starcraft has more unit abilities but the Random Map aspect of aoe combined with 4 different resources spread out makes it harder to have clean early games

that's a fine tradeoff, map stagnancy was one of the least enjoyable parts of SC2. I've always loved that aspect of AoE

yea that was really surprising seeing it blow up on twitch. i knew chess still had a lot of players but i didn't peg them as twitch viewers for some reason

it's in a really good place balance wise rn at least for 1v1. 42 available civs and lots of community map scripters make map/civ drafting matchups very interesting

yeah. the Queen's Gambit + having enough of the superstars be marketable enough and charismatic enough to start streaming if they weren't already. that's one of the biggest drawbacks of hockey right now, the best players have very little personality. in Chess it's like the opposite for some reason and seemingly always has been. I love that about it

how important is naval combat? always been my least favourite bit